Rotors compltetely bugging out in multiplayer
If a player in multiplayer sits in a control seat on a subgrid of a larger ship (like a player controled turret) the entire grid and all connected subgrids will completely spazz out for everyone but the server host.
We used this build to reproduce the problem: http://steamcommunity.com/sharedfiles/filedetails/?id=1134858607
The spazzing shows up instantly for any non host player sitting down in the cockpit but will also show up after a bit of time for non host players observing the ship from the outside if the host sits in the cockpit.
shared this idea 14/09/17 13:31