Release Goals for Player Count and Grid Support for Typical Servers
"All Hail Clang"
It seems like there is no clear vision on what the target for server capabilities will be for release. I am not even sure that the min client side computer specs are set in stone yet either. My question(s) really is this simple:
What is the current target max player( active online) and grid count (size and number of) for a baseline specced multiplayer server going to be for the release product?
To me, currently, it seems like I would have to say it is barely attainable at 100k basic blocks per player with a 12 people on as the average for a typical server. More offline players, but not really much more in grids beyond what the server is set for. DO we have the current numbers and then also what the goal is that the Devs are shooting for for release?
To me, clang be dammed. Is it possible for any exponential growth here? It is beginning to feel like twelve fish, at best, or less in a vast universe. each with a small bucket of legos. As a result, tensions run high sometimes or feel cliquey.
My pipe dream will always be 100+ online players with millions (billions = civilizations?) of blocks, even large complexes and transport networks. As a result, I am constantly disappointed. Does anyone know what the current release roadmap is shooting for?