programming without programmable blocks
I would appreciate a way to programm/automate ships without learning "C" and using the programmable block.
just downloading scripts and putting them into the programmable block brings no fun to the game. sometimes you want to realize your own functional ship without studying a whole programming language including syntax.
the idea is to make an "easy to understand" programming possible like:
- if the voltage of my solar panel drops under 100( if solar.voltage < 100), increase rotor-movement of my sun tracker by 1 degree (rotor.rotatecw(1)) .
- or if "cargoX" on my miner is full, start the autopilot to the dropoff-zone ( if cargoX.isfull then remote1.autopilot.activate)
- or if number of ConstructionComponents is below 100, then switch assembler2 to "on" (if cargoX.ConstructionComponents.count <100 then assembler2.activate)
and so on...
just simple access to inventories, ship data and functions without having to cast objects as MyspecialObject.x.y into other objects and without great need of syntax would be nice, so everybody can enjoy programming a bit more.
shared this idea 30/08/17 00:54