Power Priority System
I propose a better, drastically more flexible system for power priorities, which should solve everyone's gripes about where power is distributed.
Every producer of power will have a power producer priority, which is an arbitrary number that the user can set for each individual block. Every consumer of power will have a power consumer priority, which is an arbitrary number that the user can set for each individual block. Blocks that both produce and consume power, such as batteries, will have two priorities, one for consuming and one for producing.
Consumers can only ever be powered by producers whose priority level is less than or equal to the priority level of the consumer. Power is consumed from the lowest priority producers first, and the highest priority consumers have first dibs on produced power.
Using this system you can do all sorts of things such as relying on nuclear as your primary power with batteries charged from nuclear to provide burst energy over what nuclear can provide, or perhaps you want solars as the primary source with batteries charged only from solars as a fallback and nuclear as the ultimate final fallback for emergency systems only. With granularity down to the individual block, you have full control over your ship's power system!
shared this idea 27/08/17 10:47