Never Lock 3rd Person Camera into 1st Person Cockpit View
When the game can't find a position for the third-person camera, it locks the camera into first-person view in the cockpit. This should never happen.
Once the camera is locked into cockpit view, the game simply stops making any apparent response to player camera control input until the (now impossible to observe) camera angle returns to a position where it can start displaying correctly in third-person again. This is made worse by a delay between attempting to move the camera and the game responding by moving it back out of the cockpit.
The result is that the player can only hold ALT-wiggle the mouse, then wait a second and hope the camera fixes itself. If it doesn't they must ALT-wiggle the mouse again and repeat, until eventually, through feedback-free trial and error, they find an angle where the camera fixes itself.
Release 1.180 fixed this issue by apparently making the camera bounding box very small, so the camera would almost always find some space between the edge of the ship and display there. Sometimes this would result in the camera being zoomed very close into the edge of the ship. Rarely this would cause minor display clipping of ship parts or asteroid voxels.
This request is to revert to 1.180 behavior unless some better solution is found. To have the game stop giving any response to user input, as it currently does, is never acceptable. Occasional clipping if the camera projection window cuts through a voxel is fine, and while not visually perfect, does not impede gameplay.
Please change the third-person camera behavior back to the known good behavior of 1.180, or some other solution that doesn't lock the third-person camera into the cockpit. There is never a good reason to for third person view reverting to first person cockpit view.