Space Engineers Feedback

24
Votes
More upgrade modules and more blocks that can use them
I would love to see more upgrade modules. It's a pretty unique gameplay concept, and one that hasn't been expanded on much since it was introduced. It's one of my favorite gameplay features, and something I incorporate into my own mods (FTL). One of the key reasons I love it is it gives the player the option to expand and upgrade their ships and stations, without introducing obsolete blocks, like a tiered system would have. I'd love to see the Keen example mods integrated into the game (gyro, thruster, and drill upgrades), and more blocks with the option of upgrading them. Many players have been asking for capital ship gyros, and I think upgrade can be a nice in-between from small and large gyros. One feature that I would like to have with this is chain-able upgrades: attaching upgrades to upgrades. This would allow some more expansive options, as I'll detail below. Other blocks that could have upgrades: Tanks: They could initially be a lot smaller, to satisfy player requests for small tanks, particularly on small ships. If players then want larger tanks, they can attach various upgrade modules to increase the capacity to the size they want. This is one type of block that would benefit from chain-able upgrades. Oxygen generator: Similar to assembler/refinery, increase oxygen production speed at the expense of power, and also be able to improve power consumption/ice-to-gas ratio. Reactors: Increase power output, improve uranium consumption. Antennas: Increase range, even move PB comms to upgrade module Weapons: Increase firing/reload rate, at a cost of more ammo consumed (could be explained byincrease spread and misses). Turrets could have AI targeting upgrades to allow more specialized customization of targets and behavior. Existing behavior would be left to the un-upgraded version. Ore Detector: Increase range (pending ore detector/voxel performance improvements, of course) Cargo Containers: Customizable sizes, like tanks.


Phoenix84 shared this idea 04/09/17 07:58
Korvatus 24/09/17 16:34
I agree with this idea. I would like to see the already installed upgrade modules to be used more. You're spot on with the way it should work on reactors, oxygen generator, and arc furnaces. Thrusters: Effectiveness Module: thrust increased by 10% Efficiency Module: thruster power consumption is decreased by 10% Gyroscopes: Effectiveness Module: 100% force increase Efficiency Module: 20% decrease in power consumption I'll add more later.
duncandisorder 01/10/17 01:12
Please help support my "Furniture and Greenhouse" idea. It really is a good idea, if I say so myself. Personally, I think the game has overlooked a vital part of ship building. We have no furniture, like beds and desks or no bathroom items, like sinks, toilets and showers. Anyway, there's more to my idea, I would appreciate any votes. Thank you. https://feedback.keenswh.com/idea/furniture-and-greenhouse59c67aa110fc8
Xagen 05/10/17 12:54
I was just looking at the tiered engines, batteries etc. mods and i had a very similar idea. This would be a great solution. I'm not sure about chain-able upgrades, i was thinking more of a similar system to conveyors on to which you could add the upgrades. Then they would be shared across all the applicable objects connected to it. In that case every type would have to have their upgrades though, what i mean is a thruster upgrade would not apply to a reactor.