More Dynamic Damage System
When your ship collides with the ground or is hit by a meteor, only blocks such as armor and interior wall are damaged properly. Other blocks, such as refineries, large thrusters, jump drives, and most everything else, are either destroyed or unharmed. I think that They should be dynamically damaged, where an impact that's not quite enough to destroy a block should damage it, and leave an appropriate amount of scrap metal in the block.
shared this idea 15/01/18 15:50