Merge Tabletop game's rules into SE and Change the game
Hello, I am tom. In this post, I want to discuss how to merge tabletop game's rules into SE and change the game.(in single player and multiple player)
If you hear or play tabletop before, such as Dungeons & Dragons or Monopoly, you probably will remember a few things, a long script book, Dungeon Master and special items.
As you know, the Dungeon Master can modify the rules if he/she wants.
The script book is still a long list of missions.
And, special items are something that limit or reward players.
If we apply these stuffs to the space engineers, what happen it’s
1. Creator of the game can decide what kind of competition in the game.
2. Creator of the game can limit players’ action.
3. Creator can assign missions to the players. The first players who finish get reward.
The thing I think need to add into the game.
1. A “Block Sorter“ similar to “Conveyor sorter”. It limits what blocks can place on the grid.
2. Missions can be adding into the game. (It has similar role to the script book.)
I know it is difficult to understand. So, I prepare some example to explain why.
Case 1 –Warship battle
For example, I am the creator of the game. (A Dungeon Master).
The competition that I want to establish is “warship battle”.
The first thing I want to do is establish category of the warship.
I want to have different types of warship in the game, so the warship must have different size, weapons and function.
For example, I want to the game to have three type of destroyer: guided-missile destroyer, torpedo destroyer, artillery destroyer.
In current version, we can’t limit player action. So player can place anything on the destroyer.
There has no rule and category.
But, if the dungeon master can limit what kind of blocks player can place on their destroyer?
A “Block Sorter“similar to “Conveyor sorter” should add into the SE.
The function of “conveyor sorter “ is forbidden some items pass through the conveyor tube.
A “Block Sorter” is forbidden some blocks place on the grid. It limits quantity of blocks and species of blocks. Also, every
ship must have a “Block Sorter” in order to work.
Then, we have different “Block Sorter” for artillery destroyer, torpedo destroyer and guided-missile destroyer.
We have artillery destroyer for the close range, torpedo destroyer for the middle range and guided-missile destroyer for long range.
In this case, the goal is accomplish. The creator establishes his/her rules for the game.
Case 2- faction war
The faction war is classic setting for the game. We ever can see red faction fight against blue faction on the trailer.(Also, it is in the background of the menu.)
Why we don't explore this idea further?
Some missions can be adding to the SE. And, creator or computer can assign missions to different faction. Factions must compete to each other, so they can get reward.
There are some setting can be use.
1. Most of the blocks aren’t available to every faction. Every have the same mission list. Factions need to complete the
missions to unlock the blocks. Only the faction completes the mission get reward. The technology gap might exist. The competition is mild at the beginning. It is get intense at the end. Faction has more chance to encounter other factions. Faction who completes more missions will win.
2. The single campaign mode about this but the player will fight against AI factions.