Make Jump Drives' operation more manual.
Jump Drives, ever since their implementation, have been very convenient, so much so that they prevent interesting gameplay scenarios to occur naturally. Being able to almost immediately jump away from danger, into any direction at a click of a button kills a lot of fight opportunities too easily, and thus make multiplayer less exciting. Making their operation more manual, I think, will fix many of these problems.
There are a few ways to implement this:
1) The lighter option: make the “warp generation” sparkling effect point to the direction where the ship is jumping to
2) The harder option: disable the option of jumping to specific coordinates, so that you can only jump forward. So you’ll have to manually align the ship where you want to jump. I think that’d be pretty neat.
As a bonus feature to make the Jump Drive even more interesting, you could make it so that you can only use the drive after having reached a specific speed, like 70m/s or so. In this case you could take away the countdown when you press the button to jump.
shared this idea 24/08/17 16:22