Landscaping/Teraforming - Ore returns to voxel map, shovels for smoothing land
Rather than stone and other ore vanishing after a bit, have it return to the voxel map, allowing to fill in craters or build hills. Also increases the difficulty of gameplay as you now have to consider how you will dispose of unwanted ore, as ejectors will eventually end up with a hill under them, or ejecting back into your mine may seal off the entrance.
Add a shovel for small smoothing of voxel map and building up areas using ice/gravel to fill in craters or drillholes.
shared this idea 17/08/17 21:11