Space Engineers Feedback

Landscaping/Teraforming - Ore returns to voxel map, shovels for smoothing land
Rather than stone and other ore vanishing after a bit, have it return to the voxel map, allowing to fill in craters or build hills. Also increases the difficulty of gameplay as you now have to consider how you will dispose of unwanted ore, as ejectors will eventually end up with a hill under them, or ejecting back into your mine may seal off the entrance. Add a shovel for small smoothing of voxel map and building up areas using ice/gravel to fill in craters or drillholes.

KobRA77 shared this idea 17/08/17 21:11
KentiBengali 18/08/17 02:29
In general, I think having some "more stable" tools for modifying terrain would be extremely helpful. As the voxel and block grids are completely independent, I've found the use of voxel hands to be challenging to use, and I've never been able to figure out how the "leveling" tool actually works. So having tools which can level an area, relative to a block grid, would be extremely helpful, such as, making a flat area for the building of a station. Alternatively, having an option for the voxel hands settings "Snap to Block Grid" would another helpful option. In any case, Great Idea.
woodster 19/08/17 03:31
What about just being able to dump all that gravel we don't use back into the holes? Pour it out of a connector in eject mode and re-level the ground. That'd be sweet even for making foundations to build on.
duncandisorder 01/10/17 01:11
Please help support my "Furniture and Greenhouse" idea. It really is a good idea, if I say so myself. Personally, I think the game has overlooked a vital part of ship building. We have no furniture, like beds and desks or no bathroom items, like sinks, toilets and showers. Anyway, there's more to my idea, I would appreciate any votes. Thank you.