Jump drive controlled by block action
In several twitch streams Rexar pointed out that they don't want to make jump drive controllable via block action (aka through the use of timer blocks, programmable blocks, ect because they fear it would alter the game play mechanics. I think this would only enhance the creativity of designs. For instance you could use a combination of timer blocks in conjunction with sounds blocks to do a audio count down before the jump is initiated to alert all crew members to report to jump stations (i.e. seats). Or you could use timer blocks and lights to start a lighting effect on our in the ship to create your own jump effect (i.e. cascading lights rippling down your engines). You could also use a remote control block it programmable block to trigger the jump sequence at a certain coordinate for automatic jumping. I hope this post will encourage the development team to reconsider their stance on this subject.
shared this idea 28/09/17 15:59