Space Engineers Feedback

31
Votes
Introduce "Space-Time" Drag to dictate top speed.
Basically make the "top speed" work in a similar matter as in real life, where the top speed is the speed of light. This "space-time" drag would mean that reaching the top speed of 104m/s^2 would be increasingly difficult, and will depend on how heavy the craft is, and how much thrust it can produce. I imagine that most ships will be able to reach 90m/s^2, but to go faster you would have to design your ships to be able to produce more thrust. This will revitalize the role of smaller, faster ships, which with this will be able to outrun or catch up with heavier and bulkier ships, and in turn promote interesting encounters between players. Imagine returning to base with containers full of ore, being chased down by some pirates, and having to dump some of the ore to be able to go faster. I think it'd be fun, and I don't imagine this being difficult to implement, considering that the top speed will still remain at or around 104m/s^2.


Kephyr shared this idea 22/08/17 21:00
Cetric 23/08/17 15:48
Adds value to smaller, lighter vessels. But also to increased thrust provided for larger ones. Two reasons to support this, maybe in conjunction with raising the max limit a bit to 120 m/sec for giving a bit room for acceleration classes.
EvilDylan 24/08/17 22:47
m/s^2 is the notation for acceleration, not speed.
Kephyr 24/08/17 23:46
@EvilDylan You're right! And I'm pretty embarrassed to have let that slip by. I don't see a way to edit the OP so I guess this will stay on the internet forever now. Or until Keen implements this idea and the post will be removed ;)
Karthaan 31/08/17 20:34
Also take atmospheric dampening into account, there should be a difference between flying a plane on earth and a rocket ín space
Treaton 16/09/17 23:06
Very good idea to finally give small ships an advantage over large ones
Poodledeedoop 18/09/17 23:41
I think this is a really cool way to fit the limitations of the game in reality.
Overwerk 20/09/17 11:50
i would give this 3 votes if i had any left this is a superb idea, one that would end the technique of speed cap scumming, where you just keep going into one direction at the max speed cap and sudently you become invincible. it should also depend on your environement. if you are in space then almost all the drag will come from the ship's weight, but in atmosphere it would come from the ship's cross section towards the direction it is going, so very thin ships would be able to go faster in atmo, while heavier ships would be able to bank their larger underside to slow themselves down during reentry. the top speed should be decoupled, or at least raised to something like 150ms, but has VERY powerfull drag after you cross the 104ms mark. so ships that use warpdrives would be able to push themselves to something like 115, and if light, 135, but be very rapidly slowed down to their normal flying speed. small grid interceptors and large grid corvettes should be able to push themselves to 108 or 115 if well constructed, while very heavy industrial ships would drag themselves at 80 or something. guided missiles and torpedoes would have different speeds depending on their weigh and size, so missiles would be extremely fast because of their low weight, while torpedoes can reach 105 to be proper anti capital ship weapons. this is one of the most interesting balance change i saw and definitly one i want to see, way WAY before stuff like ladders
Soultechnology 21/09/17 12:59
from thorough testing with and with out mods i can safely say (even with lord clangs rotors and pistons) the games stable max speed is around 200 right now. it USED TO be 400 however the game has apparently become less stable with time despite what weve been told.
duncandisorder 01/10/17 01:07
Please help support my "Furniture and Greenhouse" idea. It really is a good idea, if I say so myself. Personally, I think the game has overlooked a vital part of ship building. We have no furniture, like beds and desks or no bathroom items, like sinks, toilets and showers. Anyway, there's more to my idea, I would appreciate any votes. Thank you. https://feedback.keenswh.com/idea/furniture-and-greenhouse59c67aa110fc8