Introduce "Space-Time" Drag to dictate top speed.
Basically make the "top speed" work in a similar matter as in real life, where the top speed is the speed of light.
This "space-time" drag would mean that reaching the top speed of 104m/s^2 would be increasingly difficult, and will depend on how heavy the craft is, and how much thrust it can produce. I imagine that most ships will be able to reach 90m/s^2, but to go faster you would have to design your ships to be able to produce more thrust.
This will revitalize the role of smaller, faster ships, which with this will be able to outrun or catch up with heavier and bulkier ships, and in turn promote interesting encounters between players.
Imagine returning to base with containers full of ore, being chased down by some pirates, and having to dump some of the ore to be able to go faster. I think it'd be fun, and I don't imagine this being difficult to implement, considering that the top speed will still remain at or around 104m/s^2.
shared this idea 22/08/17 21:00