Grid Structural Integrity
A pass on mimicing structural integrity would add a lot to the design challenge of vessels, as well as positively impacting the feel and aesthetics of gameplay. Could be implemented however the devs feel would be less proccessor intensive, but my thought would be: Use the mass ratings, health, and cluster density of blocks compared to the rest of the grid to determine weak points and apply damage to these weakpoints when torque or force, beyond a set safety threshold, is applied to only one portion of the grid. This should give us the effect of poorly supported areas collapsing or snapping under the strain.
shared this idea 20/09/17 11:57