Space Engineers Feedback

38
Votes
Give vents a small about of oxygen storage that can only be filled by depressurising a room. Overflow goes to tanks as normal.
Currently most airlocks players create are broken because if the oxygen tank is already full it never depressurizes - so the "depressurised" event in the vent never triggers. There are work arounds such as attaching a oxygen tank to a vent without adding it to the conveyor network, but this seems messy and if it is already empty you get the opposite problem - the pressurise event never fires. A better option would be changing the vent behavior so that the vent itself can store a small amount of oxygen itself, but this can only be filled by depressurizing a room. If this storage (say enough for a 3x3 room) is full the overflow goes to the next available oxygen tank.. Another possible solution is a tickbox on an oxygen tank that designates it is only allowed to be filled by airvents depressurising that way you can maintain full tanks of air, but dedicate a tank to serving airlocks.


xphoenixxx shared this idea 02/08/17 02:07
Geneticus 07/08/17 17:07
Adding storage to Vents only fixes the issue in low usage situations. Depressurizing a cargo bay would still be a problem and cause a large O2 loss. Instead, what about adding a slider to tanks that represents a quota? Instead of O2 generators running until there is no space left to fill, gas consuming blocks would "pull" what they need from the conveyor system, giving control of the Gas conversion process to blocks at the end of the conveyor chain. the quota would tell the tank to attempt to maintain the set level with only vents set to depressurize able to "over pressurize" the system and exceed that quota?.
Phoenix84 17/08/17 16:33
I like the quota idea. It would also be useful for transferring gas between containers, without needed to power off the gas generator.
Different 17/08/17 22:07
in my opinion a quota system is too complicated of a solution for such a minor problem, either make oxygen tanks or vents have extra capacity only filled by depressurizing. So this storage will work like a normal oxygen tank but the oxygen count will only be altered by depressurizing, I think it's very easy to code in the game as well as run.
Different 17/08/17 22:11
Maybe instead of a quota that requires the game to do calculations, it could simply be player defined, so you adjust a slider for example to 90% and 90% of the oxygen tank gets filled with oxygen and 10% of storage is kept to depressurize and will have a priority over the normal tank so that it can be emptied
Different 17/08/17 22:11
Maybe instead of a quota that requires the game to do calculations, it could simply be player defined, so you adjust a slider for example to 90% and 90% of the oxygen tank gets filled with oxygen and 10% of storage is kept to depressurize and will have a priority over the normal tank so that it can be emptied
bullEYE13449mm 17/08/17 22:38
Love these ideas, this is a problem that need fixed and many of these sounds like they'd work.
zorgkirill 18/08/17 09:12
What if to add "oxygen tank maximum fill quota", but to oxygen generator, not the tank. Imagine that you have a big ship with a couple of airlocks, a hangar and 4 oxygen tanks for the whole ship. After some tests in creative (fill every room with O2, turn off O2 gen., reinstall oxygen tanks to make them empty, depressurize airlocks and hangar to see O2 income) you discovered that tanks are 4% filled (16% total on 4 tanks). So, you adjusted all O2 generators to stop after filling 95-96% of every oxygen tank. (or 83-84% if you decided to leave only one O2 tank on your ship). For me it seems to be a simple and reliable system, which works for the whole ship/base at once.
retep998 27/08/17 11:00
I'd much rather simply have the option for the oxygen tank to NOT accept oxygen from the generator and instead only accept oxygen from air vents.
MarkL4YG 27/08/17 11:16
I agree with @retep998 simply having tanks that are ignored by the generator would do the trick. But bare in mind that those would needed to be drained and filled by vents first.
WernerSnow 29/08/17 15:06
I see it the same way. A switch to set the oxygen tank not to be refilled by the generators / farms would do the trick.
duncandisorder 01/10/17 00:55
Please help support my "Furniture and Greenhouse" idea. It really is a good idea, if I say so myself. Personally, I think the game has overlooked a vital part of ship building. We have no furniture, like beds and desks or no bathroom items, like sinks, toilets and showers. Anyway, there's more to my idea, I would appreciate any votes. Thank you. https://feedback.keenswh.com/idea/furniture-and-greenhouse59c67aa110fc8
NikolasMarch 04/10/17 17:00
actually most players create a separate tank and vent for depressurizing an airlock area or hangar bay, try it :)