Space Engineers Feedback

73
Votes
Gas Giants
I'd like to see gas giants added to the game. The primary reason to add gas giants is for sake of the aesthetic appeal: real gas giants are beautiful, and there are countless artistic renderings of imagined gas giants. If the upper atmosphere of the gas giants were navigable, that would also make a visually interesting environment. Gas giants are primarily composed of hydrogen gas; while hydrogen isn't that hard to come by, it could be particularly easy to harvest hydrogen from a gas giant. Imagine ships "skimming" gas giants for fuel, for instance. Gas giants could also present a hazard, with particularly strong gravity wells. While they wouldn't have a surface per se, a ship that descends too far would not be able to escape. They need not literally be larger than other planets, or at least not significantly larger.


FoolishOwl shared this idea 11/09/17 22:31
kingdombragg 11/09/17 23:27
+3 I tried pushing for this a while back on the forums and Xoc's stream. They could be implemented with little performance impact via the ability to set the opacity of the cloud layers as described in this thread: https://forums.keenswh.com/threads/allow-cloudlayers-textures-to-be-completely-opaque-so-gas-giants-can-be-modded-in.7374907/ Xoc spoke to the renderer guys and they apparently created a ticket to allow custom clouds as a workshop mod. It's not been implemented yet as it's probably a low priority and I look forward to being able to mod in better gas giants (current ones go transparent when the sun is shining through them or are massive laggy planets) but I'd also be really happy to see them in game without mods.
FoolishOwl 11/09/17 23:46
That's an interesting thread. I can see people were putting a lot of work into rendering gas giants.
Zanderaf 15/09/17 16:36
I kinda imagine gas giants as having bases like the Corpus in Warframe. You know, like, platforms above the planet harvesting gas as siphons and giant shipping freighters carrying the containers off-world. And yea I agree that the gravity should be substantial for all the gas to not escape into the void of space
Overwerk 20/09/17 22:50
New gameplay and resources for them: gas harvesting. Like with planets, gas giant will sometimes possess a pocket of gas a lot of ore dust transported by the currents of the gas giants. They can spawn at different heights, that correspond to their rarity level. For example, iron can be found rather close to the upper atmosphere, and the gravity is very manageable, while uranium and platinum would be very deep, where the gravity could gobble up any ship not up for the task. And while iron could be collected with relative ease, rare minerals would require to dive dangerously low into the gas giant, where the strong winds and high gravity put your ships at risk. Ore pockets do not have a defined maximum ammount in them, but they vary in size and will dissipate after a while. To collect them, you will have to use special scoops that will collect as much ore particles as they can get. The collection speed depends on the density of the ore and the speed of the craft. This collected dust can then be refined into ingots. However, since the dust is a more pure form of the mineral, the efficiency per KG harvested will be much higher. Ore detectors can be used to detect pockets.
Theprof 26/09/17 00:21
What's not to love. Even if they don't do anything they'd still look fantastic
duncandisorder 01/10/17 00:54
Please help support my "Furniture and Greenhouse" idea. It really is a good idea, if I say so myself. Personally, I think the game has overlooked a vital part of ship building. We have no furniture, like beds and desks or no bathroom items, like sinks, toilets and showers. Anyway, there's more to my idea, I would appreciate any votes. Thank you. https://feedback.keenswh.com/idea/furniture-and-greenhouse59c67aa110fc8
Smirnoff 10/01/18 01:06
if nothing else it would be nice to have a moon base on a moon orbiting a gas giant, perhaps one with rings perhaps one without either way the view would be stunning.