In line with what ME wants to implement here http://www.medievalengineers.com/medieval-message-001/ (code could be shared to some extent)
Add more hostile NPCs and more complex behaviour. For instance, pirate astronauts that shoot with hand weapons and defend ship and base interiors, sabroid nests and pirate outposts that determine the direction of attacks on the player. The faction system could also be expanded to create random events such as coming across pirates attacking a neutral cargo ship, or finding a derelict vessel floating in space with a sabroid nest inside it.
NPCs should cluster around important resources such as Uranium and Platinum, an NPC base spawned in unison with any large deposit to protect it from players. Neutral factions could take offense to players mining on an asteroid they have claimed and become hostile, while pirate factions can become friendly if enough neutral cargo ships and outposts have been destroyed by the player.
This would make the universe feel slightly less empty and desolate.
shared this idea 01/08/17 18:07