Space Engineers Feedback

Do not allow voxel geometry boundaries visualization errors on different distances
On the screenshots ( with red marked parts which is not visible from other (screenshot's) distance, maybe it looks not very important in that type of game, but it is big issue in terms of payer to payer interaction: (player can be unpurposely seen if voxel part hes hiding behind not visible from further distance) , issues of that type can be predictable that makes them usable for glitching (player can hide behind voxel part which visible only from further distance while staying able to see, fire trough it); Good real example is "Arma 2" , that problem with terrain rendering there is serious issue.

Ilias shared this idea 01/12/17 07:48
mikrogen 27/02/18 16:57
This is unfortunatelly by design. You need to hide deeper.