Disable some of the new visual effects when you lift your visor.
While I do like most of the new additions from the recent visual overhaul, I do see why many are up-in-arms over the post-processing effects. They can be distracting, and sometimes feel unnatural at times. What can help fix this, is actually an idea I got from a Youtube video. Why not reduce or disable some of the post-processing effects when you lift your helmet. You can make this an option in the world editor. This feature would create a (small) incentive to have pressurized environments. This can create a nice happy compromise between those engineers who want more immersion, and those who want ease of use in a sandbox environment.