Different terrain materials have different deformability
As of major 1.186 (visual, audio and wheels) space engineers now has different values of friction for each terrain material. I wandered if it could be possible to add different values for voxel deformability too (for example dirt and sand should be less resistant to deformation than rock) as right now every voxel material is as resistent to deformation as rock. Don't know how difficult this is to implement but I think it would add a lot to immersion having your ship carve a trench in dirt instead of bouncing off it like it does on stone when crashing.
shared this idea 02/02/18 21:17