Concept for the survival improvements
Until now, SE is a pure sandbox game, without any goals except those the player comes up with himself. That’s great, it’s creative and fun, but there’s a lot potential for an improvement in the survival game experience.
I use the star system scenario as a basis, because I think it’s the most complete experience, as it contains most/all content of the game (planets, moons, asteroids, space…).
1. Add two start situations:
a. Easy: you’re an engineer with a mission (leave open what it is, so you don’t limit the players creativity) and your dropped to a planetary surface to establish a base of any kind
start with the current lander (or equivalent)
b. Hard: you barely escaped your ship with an escape pod
start with a small escape pod, just parachutes, no planetary maneuvering and just enough resources to get a minimalistic base running
2. Adjust the planets slightly to give some different challenges:
a. Earth like: (Easy) basically leave it as it is, just remove the wolves (they’re stupid, add nothing to the game and break the immersion). It’s the easy start world, lots of oxygen, enough ressources, no enemys (maybe except ruins/pirate bases/etc. if added)
b. Mars-like: (Medium) remove all ice, except close to the polar regions. Without enemies (see earth-like), no breathable atmosphere you need to get an oxygen source quick (oxygen farms) and get mobile if you ever want to get back to space
c. Alien: (Hard) improve sabroids to make them more dangerous (and immersive), by add hives/spawning points and different types (soldiers, spitters, flyers…). Maybe add the option that sabroids infect your ships, so that you carry them with you to space ships, asteroid bases etc. (especially for an ‘end game’ experience they have lots of potential, but I leave them be for now to keep this suggestion short’ish)