Biological matter and cloning
Mining or scavenging biological matter could yield a variety of possible biological matter. Combining these in hideous experimental cloning programs could yield:
- a sub-system performance upgrade (e.g. a better, bio-based lubricant for Assembler actuators could give a 2% speed bonus),
- a potent toxin could be used for chemical warfare or sanitizing the galley.
- genetic discoveries could be made allowing a certain manipulation of the spider-wolf hybrid you're currently working on.
- a toxin is found to make workers docile, use it on your team of neanderthal mining-slaves to boost productivity 4%.