Artificial gravity to block Jump drives
Currently there is no way to prevent player controlled enemy ship from jumping around 5 km jumps every 10 seconds in PvP combat. This sometimes results in combat situations that put way too much weight on one block / game feature: namely Jump Drive.
So idea here is to counter this issue by making jump drives react to artificial gravity field the same way they react to natural ones in current game. This would allow players who want to prevent their enemy from gaining distance too often to use a spherical gravity generator moved close enough to enemy ship, Yet while jumps would be block able they'd still remain viable tactic due to gravity generators limited range.
shared this idea 19/09/17 16:03