Space Engineers Feedback

animal/creatures spawn in nests instead of random locations
Random spawns in the world are annoying. introduce nests or locally fixed areas where animals like wolves and sabroids can spawn (caves, etc.) if the nest is destroyed, they can't spawn anymore, therefore nests have to be hard to conquer/ have some defense. they should only attack when in certain reach. wolfpacks for example could also spawn as such in the wild (like animals in minecraft: they are somewhat static in position, until the area is loaded by the player and the animals move) if all wolves are dead, the wolfpack is considered as exterminated. creative nest constructs/3DModels could be made via player contributions

Musel shared this idea 18/08/17 13:53
docwho1983 20/08/17 13:04
I like this idea as I play with the wolfs and sabroids off due to non stop attacks on my base. What I been doing is I play 3 to 5 days game time once I have my base up and running then turn on wolfs, sabroids and metros. Just to add to the fun after I have a basic base up with some means to fight off them while I am off getting supplies.
MBishop 15/09/17 13:01
All for this and it'd be good if the spawn block could be placed on ships as well (but only in creative or by server admins etc). It'd mean you could clear out an area, but maybe depending on biome, there should be a very low random spawn chance so that some areas are never safe such as the alien planet. Would also be good for level designers and people making machinimas. Imagine using Sektan's zombie mod with this on a derelict ship. 3/3 would vote again
duncandisorder 01/10/17 00:55
Please help support my "Furniture and Greenhouse" idea. It really is a good idea, if I say so myself. Personally, I think the game has overlooked a vital part of ship building. We have no furniture, like beds and desks or no bathroom items, like sinks, toilets and showers. Anyway, there's more to my idea, I would appreciate any votes. Thank you.