Space Engineers Feedback
Have voxels be airtight for bases built into asteroids.
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Voxels could be airtight in general. So, not just asteroids, but planets also. Plus characters could consumer oxygen.
I understand the desire for this, but unfortunately checking voxels for airtightness is very computationally expensive to my understanding. The reason it works with grids is because everything is in a nice cube hitbox which allows you to take some shortcuts to check for airtightness.
I do not know how exactly they are implemented in SE, but generally they tend to be the same grid as we have for ships, just rendering is different. Also recalculations of air-tightness can be done only when they actually change, so _maybe_ that is not that huge endevour.. Anyway, still dreaming about this :)
If the computations are heavy, is there a way to compromise on this? What if only Stone voxels were airtight? Many materials are actually porous anyway but not Stone so could that work? What if a volume had to be designated as desired to be airtight in order to be included in the computation? Essentially, until you put down an Air Vent, the space is ignored by the air tight computation.
Please help support my "Furniture and Greenhouse" idea. It really is a good idea, if I say so myself. Personally, I think the game has overlooked a vital part of ship building. We have no furniture, like beds and desks or no bathroom items, like sinks, toilets and showers. Anyway, there's more to my idea, I would appreciate any votes. Thank you. https://feedback.keenswh.com/idea/furniture-and-greenhouse59c67aa110fc8
One way they may achieve this is by making air a voxel in of itself. Of course this method is dependent on the development of fluid voxels such as water, which I doubt well see.
The calculation would be a bit annoying I think, but if manageable it would be awesome. maybe to reduce cost you could introduce a new material called "insulation material" or something alike. This material would then be needed to be spread on top of all voxels on the inside.
This is now impossible, imagine a cave with a tunnel of 500 m, and at the end of the tunnel a small hole.. Will SE engine be able to check all the area of the voxel to find a small hole?
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