Additional Physics Blocks for More Engineering Gameplay
I think the title pretty well sums up the basic thought there, but allow me to expand upon this a little below:
Linear Springs - As of right now the closest thing we have to this is a wheel suspension block, and unfortunately due to the removal of the ability to put a rotor head in the missing wheel spot, it's kinda hard to use it as such. I would suggest these come in a few sizes for various builds, with the compressed length being 1/3 of the extended length (much like current pistons)
Friction Pads - This one was best outlined by a suggestion by Robert MxD on the forums, Something that has a coding similar to the old pre neuter space balls except isn't a ball that can roll around, these could be used to make things like player made tank tracks, mech feet, and a number of other creations be much more viable, as sometimes moving on voxel can be like ice.
Thru Axles or Shafts (ME Catchblocks) - This one seems pretty straight forward, basically just a double sided rotor, there could be a number of uses for this, including crank shafts, more complex multiple linkage mechanisms, etc.
Steel Cable/Winches (ME Ropes) - Even in today's hydraulically driven world we still find a great deal of uses for pulleys and cables, while a basic implementation would be nice (like ME) I do think this would have to be slightly further expanded to include things like pulleys to make use of mechanical advantage and visually look better.
Different sizes of Rotors and Pistons - Speaking from experience, when designing larger machines and mechanisms you always find yourself with a bit of a catch 22, Do i stack pistons and increase stroke length to increase mechanical advantage, while risking extra points of failure/stretchieness for clang? Or do i take the higher force requirement with few spots to allow oscillations? Many player made drill rigs would benefit from not having to stack a dozen pistons just to get down to desired depths i would suggest from 2x to 5x current length pistons.
On a similar note, Larger higher torque rotors would be very desirable, especially on small grids, I routinely find myself having to make a conversion from a small grid, to a large rotor that has a small head, just to get the torque requirements for certain actions, I think this could be greatly simplified with simple having larger rotors.
1x1x1 Small grid ADV. Rotor - Make transfering Ore down a length of a boom much more feasible with this simple addition.
Conveyor Hinges - I know this one is a greatly requested feature, I feel that it fixes many alignment issues that rotors have, while providing suitable means of transferring items
I know this is a lot to read, but I hope you'll consider it.