Space Engineers Feedback

Render - Issues
Let us know about your SE render ideas -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
2
Votes
Considered
Better voxel LoD and detail
There has been decrease in visual looks of planets due to LoD behaviour. The LoDs behave wonky and depending on the settings voxels take too much time to load or won't load at all. Extreme voxel setti... 05/04/0018 21:32


1
Votes
Considered
Armor Edge inside grid under blocks
Would help performance if Armor Edge was limited to the outside surface's only as there is yet Occlusion Culling. This would also reduce the triangle count of a grid. If you use Spectator Cam and... 16/09/0017 12:51


1
Votes
Planned
Reflective voxels are to intense.
Voxels in darkness reflect lights so much that its blinding and makes it difficult to see if I deal with stone or other ore. In daylight conditions its not as bad but I have never seen dirt shine like... 10/02/0018 20:18


0
Votes
Considered
Purple particles
I'm not sure if its a problem on my side, because I don't have a good PC, but all of my particle effects are purple for some reason: rockets leave a trail of bright purple smoke and are purple upon co... 05/05/0018 14:05


0
Votes
Considered
Closed Airtight Hangar Doors are not displayed in window reflections
I noticed that closed hangar doors are not displayed in the reflections shown in glass. This is somewhat immersion breaking, as one may be in a dark hangar with the doors closed and see the starry sk... 14/12/0017 18:10


0
Votes
Considered
Untextured rectangle in Passage Block
There is a small, untextured square in the passage block that renders purple, even when the block color is not purple. It is connected to the small, grey bars towards the center of the sides of the b... 14/12/0017 20:26


0
Votes
Considered
Fix Armor Block Texture Continuity
For a long time, the sloped armor blocks, mainly the heavy armor, have lacked texture continuity. When placing normal armor blocks, the textures meld into one giant seamless, beautiful armor hull, but... 23/09/0017 06:58


0
Votes
Considered
Smoke effect on small block big wheels looks odd
Smoke effect on small block big wheels looks odd, the transifion between clouds of dust is so rough that it almost look like it's flickering and it really hurt my eyes, also it's calling all the atten... 23/09/0017 14:47


0
Votes
Considered
Ships Beign rendered beyond view distance. (some points/thoughts on how to reduce performance impact
I remember, When ships where not rendered or atleast all textures and models where unloaded beyond the render distance of the game and you could not see the ship at all. Now I find it strange that... 28/08/0017 20:00


0
Votes
Considered
Some part of planet surface are Illuminated by the sun even at night
Sometimes even in the midnight, the sunshine under the horizon managed to found a way to "piece" through the planet body Discussion and screenshot here: http://steamcommunity.com/sharedfiles/filede... 26/09/0017 15:55