Render - Issues
Let us know about your SE render ideas -
Better voxel LoD and detail
There has been decrease in visual looks of planets due to LoD behaviour. The LoDs behave wonky and depending on the settings voxels take too much time to load or won't load at all. Extreme voxel setti...
Armor Edge inside grid under blocks
Would help performance if Armor Edge was limited to the outside surface's only as there is yet Occlusion Culling. This would also reduce the triangle count of a grid.
If you use Spectator Cam and...
Reflective voxels are to intense.
Voxels in darkness reflect lights so much that its blinding and makes it difficult to see if I deal with stone or other ore. In daylight conditions its not as bad but I have never seen dirt shine like...
I'm not sure if its a problem on my side, because I don't have a good PC, but all of my particle effects are purple for some reason: rockets leave a trail of bright purple smoke and are purple upon co...
Untextured rectangle in Passage Block
There is a small, untextured square in the passage block that renders purple, even when the block color is not purple. It is connected to the small, grey bars towards the center of the sides of the b...
Fix Armor Block Texture Continuity
For a long time, the sloped armor blocks, mainly the heavy armor, have lacked texture continuity. When placing normal armor blocks, the textures meld into one giant seamless, beautiful armor hull, but...
Smoke effect on small block big wheels looks odd
Smoke effect on small block big wheels looks odd, the transifion between clouds of dust is so rough that it almost look like it's flickering and it really hurt my eyes, also it's calling all the atten...