Render - Issues
Let us know about your SE render ideas -
graphic card crashes when rendering explosions
Happened in this world:
the build works by shooting many rockets per minute, so many explosion fx are rendered. When I look away f...
Armor Edge inside grid under blocks
Would help performance if Armor Edge was limited to the outside surface's only as there is yet Occlusion Culling. This would also reduce the triangle count of a grid.
If you use Spectator Cam and...
Reflective voxels are to intense.
Voxels in darkness reflect lights so much that its blinding and makes it difficult to see if I deal with stone or other ore. In daylight conditions its not as bad but I have never seen dirt shine like...
Better voxel LoD and detail
There has been decrease in visual looks of planets due to LoD behaviour. The LoDs behave wonky and depending on the settings voxels take too much time to load or won't load at all. Extreme voxel setti...
Remove rendered light count
Suggestion: Remove max renderable light count (this may be a hidden feature or bug even) or at least make it adjustable. The game should not be the one deciding how much light I want to / can see.
LCD panel bugging/Dimming/Ghosting
I am incredibly confused and tired of this. I love this game sooooo much, but I recently got a gaming PC (1k is alot to a 17 year old) So I could play this game without my computer turning into a cook...
Engine rendering way more than it needs to
I was playing on a planet and I was staring at a wall. I was getting around 25FPS and my GPU was at 99% load despite the fact that all I could see was a single armour block side.