Space Engineers Feedback

Render - Issues
Let us know about your SE render ideas -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
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Purple particles
I'm not sure if its a problem on my side, because I don't have a good PC, but all of my particle effects are purple for some reason: rockets leave a trail of bright purple smoke and are purple upon co... 05/05/0018 14:05


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Closed Airtight Hangar Doors are not displayed in window reflections
I noticed that closed hangar doors are not displayed in the reflections shown in glass. This is somewhat immersion breaking, as one may be in a dark hangar with the doors closed and see the starry sk... 14/12/0017 18:10


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Untextured rectangle in Passage Block
There is a small, untextured square in the passage block that renders purple, even when the block color is not purple. It is connected to the small, grey bars towards the center of the sides of the b... 14/12/0017 20:26


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Fix Armor Block Texture Continuity
For a long time, the sloped armor blocks, mainly the heavy armor, have lacked texture continuity. When placing normal armor blocks, the textures meld into one giant seamless, beautiful armor hull, but... 23/09/0017 06:58


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Smoke effect on small block big wheels looks odd
Smoke effect on small block big wheels looks odd, the transifion between clouds of dust is so rough that it almost look like it's flickering and it really hurt my eyes, also it's calling all the atten... 23/09/0017 14:47


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Ships Beign rendered beyond view distance. (some points/thoughts on how to reduce performance impact
I remember, When ships where not rendered or atleast all textures and models where unloaded beyond the render distance of the game and you could not see the ship at all. Now I find it strange that... 28/08/0017 20:00


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Some part of planet surface are Illuminated by the sun even at night
Sometimes even in the midnight, the sunshine under the horizon managed to found a way to "piece" through the planet body Discussion and screenshot here: http://steamcommunity.com/sharedfiles/filede... 26/09/0017 15:55


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Check and fix the normal format for some voxel textures that are currently Direct X.
In working on a tutorial, I realized that the EarthStone_ng file and the Far versions for this voxel texture are in Direct X format rather than OpenGL. I know this isn't the case for all of the textur... 17/11/0017 04:55


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Small Grid blocks falling halfway through voxel.
Small Grid blocks falling halfway through voxel. 20/08/0017 09:13


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Particles need to be optional
the title says it all, but i'll go into detail for you: Particles are a very large performance killer, i remember when i used to play Minecraft that one of the biggest performance killers being... 18/09/0017 01:41