Render - Issues
Let us know about your SE render ideas -
Untextured rectangle in Passage Block
There is a small, untextured square in the passage block that renders purple, even when the block color is not purple. It is connected to the small, grey bars towards the center of the sides of the b...
Smoke effect on small block big wheels looks odd
Smoke effect on small block big wheels looks odd, the transifion between clouds of dust is so rough that it almost look like it's flickering and it really hurt my eyes, also it's calling all the atten...
Remove rendered light count
Suggestion: Remove max renderable light count (this may be a hidden feature or bug even) or at least make it adjustable. The game should not be the one deciding how much light I want to / can see.
Reflective voxels are to intense.
Voxels in darkness reflect lights so much that its blinding and makes it difficult to see if I deal with stone or other ore. In daylight conditions its not as bad but I have never seen dirt shine like...
I'm not sure if its a problem on my side, because I don't have a good PC, but all of my particle effects are purple for some reason: rockets leave a trail of bright purple smoke and are purple upon co...
Particles need to be optional
the title says it all, but i'll go into detail for you:
Particles are a very large performance killer, i remember when i used to play Minecraft that one of the biggest performance killers being...
Limited graphics options
People are always going to the F12 menu to adjust many things. Bloom, blur, and several other things should be in the options settings so Survival worlds don't need to revert to Mods just for graphic...