Render - Issues
Let us know about your SE render ideas -
Armor Edge inside grid under blocks
Would help performance if Armor Edge was limited to the outside surface's only as there is yet Occlusion Culling. This would also reduce the triangle count of a grid.
If you use Spectator Cam and...
Better voxel LoD and detail
There has been decrease in visual looks of planets due to LoD behaviour. The LoDs behave wonky and depending on the settings voxels take too much time to load or won't load at all. Extreme voxel setti...
We need custom characters because it would be nice to have your own person in multiplayer
Dyson sphere problems
I am working on a dyson sphere for the main base of the upcoming survival series of my faction but am running into more and more problems the scripters, programmers and modders on the KSH discord can'...
Engine rendering way more than it needs to
I was playing on a planet and I was staring at a wall. I was getting around 25FPS and my GPU was at 99% load despite the fact that all I could see was a single armour block side.
Fix Armor Block Texture Continuity
For a long time, the sloped armor blocks, mainly the heavy armor, have lacked texture continuity. When placing normal armor blocks, the textures meld into one giant seamless, beautiful armor hull, but...