Space Engineers Feedback

Render - Issues
Let us know about your SE render ideas -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
Votes
Considered
Some part of planet surface are Illuminated by the sun even at night
Sometimes even in the midnight, the sunshine under the horizon managed to found a way to "piece" through the planet body Discussion and screenshot here: http://steamcommunity.com/sharedfiles/filede... 26/09/0017 15:55


1
Votes
Considered
Armor Edge inside grid under blocks
Would help performance if Armor Edge was limited to the outside surface's only as there is yet Occlusion Culling. This would also reduce the triangle count of a grid. If you use Spectator Cam and... 16/09/0017 12:51


0
Votes
Considered
Check and fix the normal format for some voxel textures that are currently Direct X.
In working on a tutorial, I realized that the EarthStone_ng file and the Far versions for this voxel texture are in Direct X format rather than OpenGL. I know this isn't the case for all of the textur... 17/11/0017 04:55


0
Votes
Considered
Small Grid blocks falling halfway through voxel.
Small Grid blocks falling halfway through voxel. 20/08/0017 09:13


0
Votes
Considered
Particles need to be optional
the title says it all, but i'll go into detail for you: Particles are a very large performance killer, i remember when i used to play Minecraft that one of the biggest performance killers being... 18/09/0017 01:41


0
Votes
Considered
Add Option To Reduce Brightness/Glare From Welders And Gridners
The glare from welders and grinders is very bright. I've resorted to sometimes wearing sunglasses when welding and grinding because there isn't an option to make the glare less bright. Please add th... 18/09/0017 11:09


0
Votes
Considered
Increase update rate of reflections when vehicle is moving at high speed
The reflections of LCDs, most visible when off, don't update fast enough to keep up with the movements of fast ships, leading the reflection view of interior LCD looking like the outside of a ship . 28/02/0018 01:48


0
Votes
Considered
graphic card crashes when rendering explosions
Happened in this world: http://steamcommunity.com/sharedfiles/filedetails/?id=1316552378 the build works by shooting many rockets per minute, so many explosion fx are rendered. When I look away f... 02/03/0018 13:56


12
Votes
Planned
FPS drops when rendering collisions, creating large structures, and when loading maps.
Hello guys! For the most part the game runs extremely smooth for me at about 120 FPS with medium graphics (no anti-aliasing, anisotropic filtering x8) and view distance at 20 Km. The only issues are w... 21/09/0017 21:38


1
Votes
Planned
Reflective voxels are to intense.
Voxels in darkness reflect lights so much that its blinding and makes it difficult to see if I deal with stone or other ore. In daylight conditions its not as bad but I have never seen dirt shine like... 10/02/0018 20:18