Render - Issues
Let us know about your SE render ideas -
LCD panel bugging/Dimming/Ghosting
I am incredibly confused and tired of this. I love this game sooooo much, but I recently got a gaming PC (1k is alot to a 17 year old) So I could play this game without my computer turning into a cook...
I'm not sure if its a problem on my side, because I don't have a good PC, but all of my particle effects are purple for some reason: rockets leave a trail of bright purple smoke and are purple upon co...
Better voxel LoD and detail
There has been decrease in visual looks of planets due to LoD behaviour. The LoDs behave wonky and depending on the settings voxels take too much time to load or won't load at all. Extreme voxel setti...
Remove rendered light count
Suggestion: Remove max renderable light count (this may be a hidden feature or bug even) or at least make it adjustable. The game should not be the one deciding how much light I want to / can see.
HDR (or eye adaption) works the wrong way!
What I expect:
When entering a dark area, eyes adapt and the surroundings become brighter.
When entering a brightly lit area, eyes adapt and the surroundings become a bit darker.
What actually ha...
graphic card crashes when rendering explosions
Happened in this world:
the build works by shooting many rockets per minute, so many explosion fx are rendered. When I look away f...
Reflective voxels are to intense.
Voxels in darkness reflect lights so much that its blinding and makes it difficult to see if I deal with stone or other ore. In daylight conditions its not as bad but I have never seen dirt shine like...
Untextured rectangle in Passage Block
There is a small, untextured square in the passage block that renders purple, even when the block color is not purple. It is connected to the small, grey bars towards the center of the sides of the b...