Space Engineers Feedback

Render - Issues
Let us know about your SE render ideas -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
12
Votes
Planned
FPS drops when rendering collisions, creating large structures, and when loading maps.
Hello guys! For the most part the game runs extremely smooth for me at about 120 FPS with medium graphics (no anti-aliasing, anisotropic filtering x8) and view distance at 20 Km. The only issues are w... 21/09/0017 21:38


0
Votes
Considered
Fix Armor Block Texture Continuity
For a long time, the sloped armor blocks, mainly the heavy armor, have lacked texture continuity. When placing normal armor blocks, the textures meld into one giant seamless, beautiful armor hull, but... 23/09/0017 06:58


0
Votes
Considered
Smoke effect on small block big wheels looks odd
Smoke effect on small block big wheels looks odd, the transifion between clouds of dust is so rough that it almost look like it's flickering and it really hurt my eyes, also it's calling all the atten... 23/09/0017 14:47


0
Votes
Considered
Some part of planet surface are Illuminated by the sun even at night
Sometimes even in the midnight, the sunshine under the horizon managed to found a way to "piece" through the planet body Discussion and screenshot here: http://steamcommunity.com/sharedfiles/filede... 26/09/0017 15:55


0
Votes
Considered
Check and fix the normal format for some voxel textures that are currently Direct X.
In working on a tutorial, I realized that the EarthStone_ng file and the Far versions for this voxel texture are in Direct X format rather than OpenGL. I know this isn't the case for all of the textur... 17/11/0017 04:55


0
Votes
Considered
Closed Airtight Hangar Doors are not displayed in window reflections
I noticed that closed hangar doors are not displayed in the reflections shown in glass. This is somewhat immersion breaking, as one may be in a dark hangar with the doors closed and see the starry sk... 14/12/0017 18:10


0
Votes
Considered
Untextured rectangle in Passage Block
There is a small, untextured square in the passage block that renders purple, even when the block color is not purple. It is connected to the small, grey bars towards the center of the sides of the b... 14/12/0017 20:26


1
Votes
Planned
Reflective voxels are to intense.
Voxels in darkness reflect lights so much that its blinding and makes it difficult to see if I deal with stone or other ore. In daylight conditions its not as bad but I have never seen dirt shine like... 10/02/0018 20:18


0
Votes
Considered
Increase update rate of reflections when vehicle is moving at high speed
The reflections of LCDs, most visible when off, don't update fast enough to keep up with the movements of fast ships, leading the reflection view of interior LCD looking like the outside of a ship . 28/02/0018 01:48


0
Votes
Considered
graphic card crashes when rendering explosions
Happened in this world: http://steamcommunity.com/sharedfiles/filedetails/?id=1316552378 the build works by shooting many rockets per minute, so many explosion fx are rendered. When I look away f... 02/03/0018 13:56