Space Engineers Feedback

Render - Issues
Let us know about your SE render ideas -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
Votes
Considered
Ships Beign rendered beyond view distance. (some points/thoughts on how to reduce performance impact
I remember, When ships where not rendered or atleast all textures and models where unloaded beyond the render distance of the game and you could not see the ship at all. Now I find it strange that... 28/08/0017 20:00


0
Votes
Considered
Some part of planet surface are Illuminated by the sun even at night
Sometimes even in the midnight, the sunshine under the horizon managed to found a way to "piece" through the planet body Discussion and screenshot here: http://steamcommunity.com/sharedfiles/filede... 26/09/0017 15:55


1
Votes
Considered
Armor Edge inside grid under blocks
Would help performance if Armor Edge was limited to the outside surface's only as there is yet Occlusion Culling. This would also reduce the triangle count of a grid. If you use Spectator Cam and... 16/09/0017 12:51


0
Votes
Considered
Small Grid blocks falling halfway through voxel.
Small Grid blocks falling halfway through voxel. 20/08/0017 09:13


0
Votes
Considered
Particles need to be optional
the title says it all, but i'll go into detail for you: Particles are a very large performance killer, i remember when i used to play Minecraft that one of the biggest performance killers being... 18/09/0017 01:41


0
Votes
Considered
Increase update rate of reflections when vehicle is moving at high speed
The reflections of LCDs, most visible when off, don't update fast enough to keep up with the movements of fast ships, leading the reflection view of interior LCD looking like the outside of a ship . 28/02/0018 01:48


0
Votes
Considered
graphic card crashes when rendering explosions
Happened in this world: http://steamcommunity.com/sharedfiles/filedetails/?id=1316552378 the build works by shooting many rockets per minute, so many explosion fx are rendered. When I look away f... 02/03/0018 13:56


1
Votes
Planned
Reflective voxels are to intense.
Voxels in darkness reflect lights so much that its blinding and makes it difficult to see if I deal with stone or other ore. In daylight conditions its not as bad but I have never seen dirt shine like... 10/02/0018 20:18


0
Votes
Considered
Check and fix the normal format for some voxel textures that are currently Direct X.
In working on a tutorial, I realized that the EarthStone_ng file and the Far versions for this voxel texture are in Direct X format rather than OpenGL. I know this isn't the case for all of the textur... 17/11/0017 04:55


5
Votes
Declined
Disable or scaleable transparency of building blocks in build mode
It would be helpfully to have a function for disable or scaling the transparency of blocks in building mode. At the moment it is very difficult to see the contours of a block for a proper adjustment. 14/09/0017 14:04