Render - Issues
Let us know about your SE render ideas -
LOD distances too short
i have all kinds of issues with blocks requiring me to get stupidly close to actually see the high quality LODs, like the camera viewpoint has to be withing less than a meter, sometimes even closer, f...
Particles need to be optional
the title says it all, but i'll go into detail for you:
Particles are a very large performance killer, i remember when i used to play Minecraft that one of the biggest performance killers being...
easy graphics fix
first, we should have an option to disable all particle effects, because it needs to be an option, and also a lot of them are ugly, but even better than adding this option would be doing what probably...
Damage Effect Distance Too Short
Smoke and fire effects seem to disappear from not very far away, this isn't very useful for taking screenshots. Add a slider for damage effect distance perhaps?
Fix Armor Block Texture Continuity
For a long time, the sloped armor blocks, mainly the heavy armor, have lacked texture continuity. When placing normal armor blocks, the textures meld into one giant seamless, beautiful armor hull, but...
Separated edge of small armor blocks
When place small armor blocks, edge of armor blocks comes separated line, like - - - - -. They need to be single line like large armor blocks.
Lighting bleeding through.
I like building things in space engineers and I consider my self a decent designer of ships and the most important part of the design is lighting. Now you put your interior lights down and you adjust...