Space Engineers Feedback

Render - Issues
Let us know about your SE render ideas -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
20
Votes
Declined
Custom Characters
We need custom characters because it would be nice to have your own person in multiplayer 14/09/0017 22:00


12
Votes
Planned
FPS drops when rendering collisions, creating large structures, and when loading maps.
Hello guys! For the most part the game runs extremely smooth for me at about 120 FPS with medium graphics (no anti-aliasing, anisotropic filtering x8) and view distance at 20 Km. The only issues are w... 21/09/0017 21:38


8
Votes
Declined
Limited graphics options
People are always going to the F12 menu to adjust many things. Bloom, blur, and several other things should be in the options settings so Survival worlds don't need to revert to Mods just for graphic... 19/09/0017 21:57


7
Votes
Declined
Dyson sphere problems
I am working on a dyson sphere for the main base of the upcoming survival series of my faction but am running into more and more problems the scripters, programmers and modders on the KSH discord can'... 23/08/0017 18:33


6
Votes
Declined
HDR (or eye adaption) works the wrong way!
What I expect: When entering a dark area, eyes adapt and the surroundings become brighter. When entering a brightly lit area, eyes adapt and the surroundings become a bit darker. What actually ha... 03/03/0018 17:48


5
Votes
Declined
Disable or scaleable transparency of building blocks in build mode
It would be helpfully to have a function for disable or scaling the transparency of blocks in building mode. At the moment it is very difficult to see the contours of a block for a proper adjustment. 14/09/0017 14:04


4
Votes
Declined
Engine rendering way more than it needs to
I was playing on a planet and I was staring at a wall. I was getting around 25FPS and my GPU was at 99% load despite the fact that all I could see was a single armour block side. 05/09/0017 22:47


1
Votes
Considered
Armor Edge inside grid under blocks
Would help performance if Armor Edge was limited to the outside surface's only as there is yet Occlusion Culling. This would also reduce the triangle count of a grid. If you use Spectator Cam and... 16/09/0017 12:51


1
Votes
Planned
Reflective voxels are to intense.
Voxels in darkness reflect lights so much that its blinding and makes it difficult to see if I deal with stone or other ore. In daylight conditions its not as bad but I have never seen dirt shine like... 10/02/0018 20:18


0
Votes
Considered
Closed Airtight Hangar Doors are not displayed in window reflections
I noticed that closed hangar doors are not displayed in the reflections shown in glass. This is somewhat immersion breaking, as one may be in a dark hangar with the doors closed and see the starry sk... 14/12/0017 18:10