Space Engineers Feedback

Render - Feature suggestions
Let us know about your SE render ideas -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
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Round construction block set
We all know spaceships are round. We need set of structure blocks that allow for round construction. The set of blocks should form a seamless round shape when connected: O O... 29/10/0017 20:07


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Water Management System
I love space engineer but it miss some things to add on planets to make them more realistic. "Portal Knights", a minecraft like, include a well done water managments. The idea is to apply a dynamic... 21/01/0018 17:18


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Character
Better male characters , that you could edit with a small editor . 15/09/0017 21:33


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X-ray vision
Space Engineers is supposed to be about engineering so how about enhancing SE with some features from real CAD software? One problem I keep having is that my conveyor networks have gaps or breaks an... 03/09/0017 16:08


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Glass destruction
right now, when u destroy any glass "block" it just disappears. maybe making it disappear piece by piece until completely gone? 03/02/0018 15:37


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Viewmodels
I think that viewmodels could do a better job than the current firstperson ragdoll animations, because there are still bugs like stetching your arms. If you don't know what viewmodels are: Viewmodels... 10/11/0017 13:13


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less lagg in MP
so im not so shure how they do it in MP but here is what i came up to help FPS( this is what most MP open world games do it) so there 2 conepts the first is this 10-15k everything will render fine... 16/09/0017 17:22


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Disable some of the new visual effects when you lift your visor.
While I do like most of the new additions from the recent visual overhaul, I do see why many are up-in-arms over the post-processing effects. They can be distracting, and sometimes feel unnatural at t... 13/02/0018 03:13


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Displaying the names of players in a diffrent way than how it is currently.
in many games you can see the names of players above their character, the closer they get to you the more recognizable they become, just like with mine craft being a good example, the name tag travel... 04/10/0017 21:50


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Hiding crosshair without passing for the menu
I take lots of sceenshots in SE, because it often give great views of the landscape. It would be cool to hide the crosshair with the entire hud pressing the button "I". I understand someone could like... 05/10/0017 11:50