Render - Feature suggestions
Let us know about your SE render ideas -
Add two additional colorable areas to textures.
Currently we have the ability to set an area on a texture to be colorable by the player. This would add a second definable area that could be used for two-tone coloring. Instead of Selecting a color...
Brightness slider in options:
It doesn't affect your screen's brightness like gamma but it works just like in Minecraft. This would allow for really dark shadows and corridors for players that like t...
i have an idea for rotors and pistones
this is my guess but i think pistons push them selves up . so my idea was rather than them pushing them selves up causing then to lean and collide with blocks. they will have a sorta invisible track t...
Oxygen and Hydrogen bottles look identical
There was a time when they looked different, where the oxygen bottles were white and the hydrogen bottles were a darker grey, so you could easily tell them apart. Right now, they look identical, so if...
Scripting Support for Texture Animation
1)Provide API Method for Coordinate Shifting a texture across a model face on X,Y,Z coordinates per pixel. Image should wrap to it's opposite face when shifted. This would allow, for example a spher...
Not Having Light Go Thru Blocks
idk if it's possible but can we have it where the lighting doesn't go thru blocks so you can light up a room but not have the light go thru the walls/floors/roofs and light up the other rooms that is...
Individual armor block face texture
Add the ability to be able to separately texture (As well as colour, mentioned in another feature request) each side of a block. Much in the same way you can in Empyrion.
This is probably not an e...
Greatly improve jump drive effects
so instead of having just one jump that creates lagg all around and glitches. i would much rather or i think we would much rather an actual distance warp here it takes like 2 min to go 600k . or some...