Render - Feature suggestions
Let us know about your SE render ideas -
Occlusion culling would be nice. Give users, like myself, on low-end systems that extra FPS boost.
More Animated Blocks for immersion purposes
We already have animated blocks, like Atmospheric Thrusters, Doors, Hangar Doors. Why not adding more animated blocks? I don't think it will affect the performance. And it will add more to the immersi...
I think a trading system would be great in space engineers. So in Mutiplayer there could be miners or general merchants.
You could also introduce a currency. Like Credits or something. That wo...
Scripting Support for Texture Animation
1)Provide API Method for Coordinate Shifting a texture across a model face on X,Y,Z coordinates per pixel. Image should wrap to it's opposite face when shifted. This would allow, for example a spher...
Add two additional colorable areas to textures.
Currently we have the ability to set an area on a texture to be colorable by the player. This would add a second definable area that could be used for two-tone coloring. Instead of Selecting a color...
Additional Lighting Modes
Add different modes of operation for lights, such as a fade in, fade out, pulse (fade in and out), or random flicker. Drop-down menu allows you to pick from these, plus the current "blink" option.
This would only require attention of the art team, using existing code. The game currently has virtually no decorative blocks (e.g. simple tables/chairs) and this makes it difficult for aesthetic buil...
Add an option to limit the fps to a custom value (e.g 30) at least in an external config if not in the ingame menu. For pocket pc's like the 'gpd win' we need to be able to lock the fps to ~30 to avoi...