Space Engineers Feedback

Render - Feature suggestions
Let us know about your SE render ideas -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
68
Votes
Considered
Occlusion Culling
Occlusion culling would be nice. Give users, like myself, on low-end systems that extra FPS boost. 01/08/0017 17:32


4
Votes
Considered
More Animated Blocks for immersion purposes
We already have animated blocks, like Atmospheric Thrusters, Doors, Hangar Doors. Why not adding more animated blocks? I don't think it will affect the performance. And it will add more to the immersi... 23/08/0017 17:25


7
Votes
Considered
Trading system
Hey, I think a trading system would be great in space engineers. So in Mutiplayer there could be miners or general merchants. You could also introduce a currency. Like Credits or something. That wo... 12/03/0018 14:45


43
Votes
Considered
Allow individual armor block face color + _reduce_ memory pressure
Right now the color of a block is stored in a Vector4 for each and every block. That is 16 bytes per block. I suggest moving the block colors to a 256-color palette per grid (or per ship, whatever is... 02/08/0017 16:40


8
Votes
Considered
Reinstate the flare for interior lights with _high_ intensity (for navigation light purposes)
The only thing I use the old interior lights for now, is navigation lights. You know, the blinking green, red, white and yellow lights. While I _love_ the fact that the flare was removed when the ligh... 02/08/0017 16:59


0
Votes
Considered
Scripting Support for Texture Animation
1)Provide API Method for Coordinate Shifting a texture across a model face on X,Y,Z coordinates per pixel. Image should wrap to it's opposite face when shifted. This would allow, for example a spher... 24/08/0017 19:21


2
Votes
Considered
Add two additional colorable areas to textures.
Currently we have the ability to set an area on a texture to be colorable by the player. This would add a second definable area that could be used for two-tone coloring. Instead of Selecting a color... 24/08/0017 19:30


3
Votes
Considered
Additional Lighting Modes
Add different modes of operation for lights, such as a fade in, fade out, pulse (fade in and out), or random flicker. Drop-down menu allows you to pick from these, plus the current "blink" option. 14/09/0017 23:36


161
Votes
Considered
Decorative Blocks
This would only require attention of the art team, using existing code. The game currently has virtually no decorative blocks (e.g. simple tables/chairs) and this makes it difficult for aesthetic buil... 08/08/0017 15:51


3
Votes
Considered
FPS limiter
Add an option to limit the fps to a custom value (e.g 30) at least in an external config if not in the ingame menu. For pocket pc's like the 'gpd win' we need to be able to lock the fps to ~30 to avoi... 20/09/0017 14:35