Space Engineers Feedback

Render - Feature suggestions
Let us know about your SE render ideas -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
68
Votes
Considered
Occlusion Culling
Occlusion culling would be nice. Give users, like myself, on low-end systems that extra FPS boost. 01/08/0017 17:32


43
Votes
Considered
Allow individual armor block face color + _reduce_ memory pressure
Right now the color of a block is stored in a Vector4 for each and every block. That is 16 bytes per block. I suggest moving the block colors to a 256-color palette per grid (or per ship, whatever is... 02/08/0017 16:40


8
Votes
Considered
Reinstate the flare for interior lights with _high_ intensity (for navigation light purposes)
The only thing I use the old interior lights for now, is navigation lights. You know, the blinking green, red, white and yellow lights. While I _love_ the fact that the flare was removed when the ligh... 02/08/0017 16:59


161
Votes
Considered
Decorative Blocks
This would only require attention of the art team, using existing code. The game currently has virtually no decorative blocks (e.g. simple tables/chairs) and this makes it difficult for aesthetic buil... 08/08/0017 15:51


2
Votes
Considered
Brightness slider
Brightness slider in options: It doesn't affect your screen's brightness like gamma but it works just like in Minecraft. This would allow for really dark shadows and corridors for players that like t... 17/08/0017 18:21


0
Votes
Considered
Individual armor block face texture
Add the ability to be able to separately texture (As well as colour, mentioned in another feature request) each side of a block. Much in the same way you can in Empyrion. This is probably not an e... 17/08/0017 20:17


13
Votes
Considered
All in with skins by creating skin matching textured armor blocks
I'd say go all in with the skin idea. Let me decorate my blocks with skin matching textures. Start with just armor blocks to cut down on the work of having to make textures look good on complex... 18/08/0017 16:16


35
Votes
Considered
Indoors clothes interchangeable with the now omnipresent space suit
At present our character is wearing his space suit all the time. Only difference is a visor on the helmet being open or closed. That is awkward. Real astronauts will wear their space suits only when... 20/08/0017 12:18


4
Votes
Considered
More Animated Blocks for immersion purposes
We already have animated blocks, like Atmospheric Thrusters, Doors, Hangar Doors. Why not adding more animated blocks? I don't think it will affect the performance. And it will add more to the immersi... 23/08/0017 17:25


0
Votes
Considered
Scripting Support for Texture Animation
1)Provide API Method for Coordinate Shifting a texture across a model face on X,Y,Z coordinates per pixel. Image should wrap to it's opposite face when shifted. This would allow, for example a spher... 24/08/0017 19:21