Render - Feature suggestions
Let us know about your SE render ideas -
Scripting Support for Texture Animation
1)Provide API Method for Coordinate Shifting a texture across a model face on X,Y,Z coordinates per pixel. Image should wrap to it's opposite face when shifted. This would allow, for example a spher...
Add two additional colorable areas to textures.
Currently we have the ability to set an area on a texture to be colorable by the player. This would add a second definable area that could be used for two-tone coloring. Instead of Selecting a color...
Additional Lighting Modes
Add different modes of operation for lights, such as a fade in, fade out, pulse (fade in and out), or random flicker. Drop-down menu allows you to pick from these, plus the current "blink" option.
Add an option to limit the fps to a custom value (e.g 30) at least in an external config if not in the ingame menu. For pocket pc's like the 'gpd win' we need to be able to lock the fps to ~30 to avoi...
the abillity to make blocks shiney silvery
the ability to make blocks more shiny like they wernt painted yet like this https://www.google.ca/search?rlz=1C1CHBD_en-GBCA753CA753&biw=1600&bih=882&tbm=isch&sa=1&q=shiney+silver+++car&oq=shiney+silv...
More LCD textures
If the art team has any downtime, they could always work on more LCD textures. There are loads of them in the workshop, but adding few new vanilla textures every now and then shouldn't take too much t...
Greatly improve jump drive effects
so instead of having just one jump that creates lagg all around and glitches. i would much rather or i think we would much rather an actual distance warp here it takes like 2 min to go 600k . or some...
Round construction block set
We all know spaceships are round. We need set of structure blocks that allow for round construction. The set of blocks should form a seamless round shape when connected: