Space Engineers Feedback

Render - Feature suggestions
Let us know about your SE render ideas -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
Votes
Considered
Disable some of the new visual effects when you lift your visor.
While I do like most of the new additions from the recent visual overhaul, I do see why many are up-in-arms over the post-processing effects. They can be distracting, and sometimes feel unnatural at t... 13/02/0018 03:13


7
Votes
Considered
Trading system
Hey, I think a trading system would be great in space engineers. So in Mutiplayer there could be miners or general merchants. You could also introduce a currency. Like Credits or something. That wo... 12/03/0018 14:45


0
Votes
Considered
X-ray vision
Space Engineers is supposed to be about engineering so how about enhancing SE with some features from real CAD software? One problem I keep having is that my conveyor networks have gaps or breaks an... 03/09/0017 16:08


35
Votes
Considered
Indoors clothes interchangeable with the now omnipresent space suit
At present our character is wearing his space suit all the time. Only difference is a visor on the helmet being open or closed. That is awkward. Real astronauts will wear their space suits only when... 20/08/0017 12:18


3
Votes
Completed
[Minor] [Graphics Option] LOD Distance Slider
The currenct Distance between LOD levels is low. You can clearly see the lower LODs. Its good for performance of course. Here the Idea/Solution: Add a slider to the graphics options, which allows t... 27/09/0017 19:20


7
Votes
Completed
Grass fade
Currently, grass density appears to be constant within its render distance from the player, and there is then a sudden cutoff. A more natural looking approach would be to have grass become gradually... 17/08/0017 20:40


161
Votes
Considered
Decorative Blocks
This would only require attention of the art team, using existing code. The game currently has virtually no decorative blocks (e.g. simple tables/chairs) and this makes it difficult for aesthetic buil... 08/08/0017 15:51


0
Votes
Considered
Not Having Light Go Thru Blocks
idk if it's possible but can we have it where the lighting doesn't go thru blocks so you can light up a room but not have the light go thru the walls/floors/roofs and light up the other rooms that is... 19/12/0017 10:30


15
Votes
Considered
Parallax mapping (virtual height mapping) for voxels - and, possibly, models.
Adding parallax mapping would make voxels look infinitely better and make full use of PBR texturing. At an angle, a cliff face currently looks like this: https://i.imgur.com/6qsJhUw.png But, wi... 06/11/0017 05:41


0
Votes
Considered
Scripting Support for Texture Animation
1)Provide API Method for Coordinate Shifting a texture across a model face on X,Y,Z coordinates per pixel. Image should wrap to it's opposite face when shifted. This would allow, for example a spher... 24/08/0017 19:21