Space Engineers Feedback

Multiplayer - Issues
Are you enjoying the Space Engineers multiplayer? -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
2
Votes
Considered
Cockpits-Toolsbars not retaining link to blocks when built from a blueprint.
The current scheme for linking toolbars to actions still isn't effective. Cockpits, Flight Seats, Button Panels, Sensors, Timers, Airvents all use toolbars. Setting up and programming toolbars wi... 01/01/0018 00:28


0
Votes
Completed
Create test server for releases
Create a test server where experimental releases can be made until the release us stable enough to release on a stable release platform. So instead of weekly updates make experimental releases where t... 06/03/0018 08:33


0
Votes
Completed
Wheels fall off
When I play space engineers with my friend we have this bug. we just built a little buggy and when he gets in it the wheels stay in place and he drives off. When I get in it however its just fine. (gu... 20/10/0017 23:30


0
Votes
Completed
Wheels fall off 2.0
i dont know what i was saying last time so let me try again to make things clear. When I play multiplayer and I get into any wheeled vehicle its just fine when any of my friends get into the same vehi... 08/12/0017 19:20


0
Votes
Considered
Bug for New Small Ships (acts like it is connected to a grid when it is not)
Issue happens on most dedicated servers I play on. It happens with newly built ships (normally after a server reboot). It's like the server doesn't recognize that ship completely yet. When you connect... 27/09/0017 06:39


41
Votes
Completed
Ownership inheritance - Wheels, Rotor Heads and Piston Heads
At this time, all wheels on suspensions, rotor heads and piston heads show up in the Space Master entity lists as unowned, and a default Large Grid #### or Small Grid #### designation. This makes it... 17/08/0017 22:25


0
Votes
Considered
Buggy passenger seat
when you put a passenger seat backwards on a buggy the controls go inverted when a player sit in it 15/09/0017 18:32


3
Votes
Considered
Connectivity Problems causing Pause on join
When people are joining my server, if their ping is too high, instead of just letting them play with a bad ping (like it should, no need to lock them out of the server completely. it may be a bad expe... 21/07/0018 16:42


100
Votes
Completed
Dedicated server multithreading
Add (or improve if it's already there) multithreaded processing for dedicated servers. I have a dual, quad core xeon server with a total of 8 cores providing 16 logical CPU's. It's very saddening... 18/08/0017 03:51