Multiplayer - Issues
Are you enjoying the Space Engineers multiplayer? -
multiplayer survivability due to lag
So far as I can tell, multiplayer servers assume the player to be continuously actively moving in a given direction if that player sends a movement command (by pressing WASD, for example) until such t...
Dedicated server multithreading
Add (or improve if it's already there) multithreaded processing for dedicated servers.
I have a dual, quad core xeon server with a total of 8 cores providing 16 logical CPU's. It's very saddening...
Alter damage caused by ramming
Currently ramming ships deal way to much damage and ruins combat. There is no reason to engage and fight other enemies by any other means but ramming and this makes combat non existent for that reason...
Please fix the piston MP bug.
In multiplayer if you have a piston; the issue is not with the host client, but with people who join. The piston will retract and extend at an incredible rate, causing the ships appear to fly; when th...
Pasting planets needs to be Admin privilege only..
The Shift-F10 menu should only be accessible if the player has administrator privileges. There is a big problem in creative with trolls spawning lots of planets and crashing the server. And unfortun...
Jump mass calculation
i have build a large ship with mass of ~6,259,121 kg but when i jump it show me ~22,545,116 kg ?? why this mass ? and it can jump only at ~600 km. i have 6 jump drive on this ship.
Wheel suspension on dedicated server is unplayable.
If you’re playing online, the wheels are just not usable. This is well known, but I didn’t see a thread here documenting demand for working suspension wheels so here it is.
The moment you place s...
Rotors compltetely bugging out in multiplayer
If a player in multiplayer sits in a control seat on a subgrid of a larger ship (like a player controled turret) the entire grid and all connected subgrids will completely spazz out for everyone but t...