Multiplayer - Issues
Are you enjoying the Space Engineers multiplayer? -
Dedicated server multithreading
Add (or improve if it's already there) multithreaded processing for dedicated servers.
I have a dual, quad core xeon server with a total of 8 cores providing 16 logical CPU's. It's very saddening...
Pasting planets needs to be Admin privilege only..
The Shift-F10 menu should only be accessible if the player has administrator privileges. There is a big problem in creative with trolls spawning lots of planets and crashing the server. And unfortun...
Rotors compltetely bugging out in multiplayer
If a player in multiplayer sits in a control seat on a subgrid of a larger ship (like a player controled turret) the entire grid and all connected subgrids will completely spazz out for everyone but t...
After hyperjump, world rubber-bands horribly.
the farther you jump the worse it gets. you never come out where you want. and when you exit the seat you MIGHT be somewhere near your ship, or maybe hundreds of Km away from it...
Jump mass calculation
i have build a large ship with mass of ~6,259,121 kg but when i jump it show me ~22,545,116 kg ?? why this mass ? and it can jump only at ~600 km. i have 6 jump drive on this ship.
Placing Blocks on Dedicated Servers
Whilst i was placing armour blocks on my asteroid base (both heavy and light) i noticed a significant drop in sim speed, from 1.00~0.90 right down to 0.17ish. After a few seconds the sim speed would r...
(un)limited Voting on the Feedback page
So after opening interesting Ideas on atleast 20 pages i now have to see that there is one real enemy for me to face
"Sorry you don't have enough voting points"
o.O so why not tell me sooner tha...
Entering or exiting seats or cockpits delayed
After a while, entering or leaving a cockpit takes more and more time. The server sees that the player has entered a cockpit and other players see it as well. It is only the client that doesn't see it...