Space Engineers Feedback

Multiplayer - Feature suggestions
Are you enjoying the Space Engineers multiplayer? -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
10
Votes
Started
More people in multiplayer
You guys have released 3 major updates since the last time I played. 2 of them were specifically focused on performance. Yet still no servers are even offering more than 20 connections and playing o... 29/09/0017 03:58


9
Votes
Considered
Global factions
Greeting to Keen Software House and Space Engineers community! Our clan "Andromeda" came up with idea about "global faction". Let's say it could be attached to players steam-id, so connecting to any... 15/09/0017 20:36


9
Votes
Considered
Add option to disable "Convert to Ship"
Adding this option would help reduce griefing of community stations. 09/09/0017 07:04


9
Votes
Started
Release Goals for Player Count and Grid Support for Typical Servers
"All Hail Clang" It seems like there is no clear vision on what the target for server capabilities will be for release. I am not even sure that the min client side computer specs are set in stone ye... 19/08/0017 22:53


7
Votes
Considered
Ships log out along with the player
Have all mobile grids a player owns log out along with them, and then be placed back in the game if they come back, the same way that jumpdrives place ships at a destination. This makes cleanup of the... 19/09/0017 12:07


7
Votes
Considered
Medical Room Spawning Option
I've asked this a few times, but would it be possible to add an option to the Medical Room control panel to allow / disallow re-spawning? There's nothing worse, especially on a multiplayer server, to... 03/09/0017 13:40


7
Votes
Considered
Locating Causes of Performance Warnings
The Shift-F1 menu is nice for helping to determine possible issues with simspeed on multiplayer. However, it is very generic. Would be nice if there was a way to identify the actual grids and/blocks... 03/10/0017 08:26


6
Votes
Considered
Antenna Frequencies
Hey KSH! I think it would be awesome if there were a slider on the antenna block that allowed a sort of "frequency" setting. Say maybe up to 999.9mHz. If any other antennas in the set range were set... 15/09/0017 18:11


6
Votes
Considered
Jump drive jammer
A jammer would make large ship in counters better as if you don't want to fight anymore than jump out. Like it would have a range and would require lots of power to balance the fact that it traps a sh... 18/09/0017 02:26


5
Votes
Considered
Blueprint Ownership, no copying without consent. Nor alteration.
In creative; if a grid is wholly owned by a player and shared with no one, it should not be able to be blueprinted, copied, deleted added to or subtracted from by anyone but the owner or administrator... 18/08/0017 02:06