Space Engineers Feedback

Multiplayer - Feature suggestions
Are you enjoying the Space Engineers multiplayer? -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
61
Votes
Considered
Server jump nodes (aka zone points)
A fixed set of coordinates in each world that if the jumpdrive is activated there will transfer the ship and it's contents to the associated server. That way infinite worlds won't be needed and each w... 18/08/0017 05:23


0
Votes
Considered
Semi-Hardcore Mode - Singleplayer & Multiplayer
Currently survival can be improved by adding Semi-hardcore mode (current hardcore mode doesn’t work well as the game has issues with stability and it is ‘too easy’ to die accidentally). Prop... 19/09/0017 05:38


3
Votes
Considered
Save Other Players
Hi, since the scenarios have been added to the game, it could be awesome to have an option to save other players position and inventory in the game creation. I tried to play escape from mars with a fr... 15/09/0017 09:15


0
Votes
Considered
safe space
A static cordinate based area with an owner who can give u acces for actions or denie them if the server's settings allows them. (damaging blocks/voxel, grinding, jetpack,harming each other,place blo... 15/09/0017 19:47


0
Votes
Considered
Resource generator
A optional extractor for abstract the mining process being cpu friendly because it do not remove voxels. Totally server-side configurable. - Slower than drilling. - Lag friendly. - Frame rate frien... 12/10/0017 18:41


0
Votes
Considered
Re-Sync Button
As Multiplayer has it issues and mods on server increase the reconnect times quite allot sometimes, i would suggest a Re-Sync button to all grids so you can Sync your client to the server without havi... 27/02/0018 20:10


37
Votes
Considered
Random pirate base spawning on planets using parachute block.
Hi Keen now that you have added the parachutes block in SE. I think it is time we see randomly spawned pirate base which can use the parachute block to land on planets, and spawn drones. It would also... 17/08/0017 21:09


4
Votes
Considered
Radar that finds enemy ships.
My suggestion would be to implement a radar system to find players. Space is vast and currently it is very difficult to find anybody to raid. My suggestion would be a 50 km radar that detects ships at... 06/12/0017 15:40


3
Votes
Considered
Quick PvP Battle Mode
Battle Mode/Skirmish Mode/Quick Combat Mode What ever you want to call it. It should be an option for a DS to do a quick pvp game. It starts in a lobby where they choose a ship from their BP list and... 15/09/0017 19:23


62
Votes
Considered
Purpose for beacons
Just a thought as to give beacons a little more meaning that just a name display. Beacons while active project a zone that is "owned" by said player/faction. Only faction members can build there... 17/08/0017 22:40