Space Engineers Feedback

Multiplayer - Feature suggestions
Are you enjoying the Space Engineers multiplayer? -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
1
Votes
Considered
pointing finger animation
pointing finger animation for multiplayer to show other players where my cross pointing (id i click it point) 09/11/0017 18:50


7
Votes
Considered
Locating Causes of Performance Warnings
The Shift-F1 menu is nice for helping to determine possible issues with simspeed on multiplayer. However, it is very generic. Would be nice if there was a way to identify the actual grids and/blocks... 03/10/0017 08:26


9
Votes
Considered
Add option to disable "Convert to Ship"
Adding this option would help reduce griefing of community stations. 09/09/0017 07:04


4
Votes
Considered
Ability to enable/disable certain feature for MP performance!
Ability to enable/disable more features such as: 1. "Construction dust" or puffs of air when building/grinding blocks causing massive grid checks lagging servers (even when air tightness is off -ca... 03/10/0017 12:58


20
Votes
Considered
Camera feeds
I know theres a lot of player out there who would agree and disagree with me. But I thank have a love camera feed to an LCD screen would make for some cool and make for some amazing ship/station bu... 17/09/0017 20:10


0
Votes
Considered
Improving respawn on servers
When you quit the server and you enter again, you lost every item in your inventory, imagine when a server gets restarted, everybody lost their tools and materials, so there should be a method to keep... 22/02/0018 08:46


6
Votes
Considered
Jump drive jammer
A jammer would make large ship in counters better as if you don't want to fight anymore than jump out. Like it would have a range and would require lots of power to balance the fact that it traps a sh... 18/09/0017 02:26


0
Votes
Considered
Re-Sync Button
As Multiplayer has it issues and mods on server increase the reconnect times quite allot sometimes, i would suggest a Re-Sync button to all grids so you can Sync your client to the server without havi... 27/02/0018 20:10


0
Votes
Considered
Travel between servers in your ships. (when triggered in-game)
I have been playing with the idea of players and ships being able to travel between collaborating servers when said travel is triggered by the ModAPI server connect command. I made a test mod,... 28/02/0018 00:08


1
Votes
Considered
territory control
to make multyplayer survival more enjoyable and to have a reason to attack people things will go liek this. territory control will make players have to fight over resources and areas. will also make... 06/10/0017 21:36
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