Space Engineers Feedback

Multiplayer - Feature suggestions
Are you enjoying the Space Engineers multiplayer? -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
0
Votes
Considered
Prefab factions!
We have space pirates but there could be more factions. With their own ships themes like yelow square miners and builders. Red and white Republica with heavy ships and slim fighters. Or green Ecologi... 18/09/0017 20:08


3
Votes
Considered
Projection visibility slider
Idea is to add projectors a slider that tunes the blocks power usage and it's projections visibility. So that very high power input would result in projection that practically looks the same as build... 19/09/0017 01:32


0
Votes
Considered
Semi-Hardcore Mode - Singleplayer & Multiplayer
Currently survival can be improved by adding Semi-hardcore mode (current hardcore mode doesn’t work well as the game has issues with stability and it is ‘too easy’ to die accidentally). Prop... 19/09/0017 05:38


7
Votes
Considered
Ships log out along with the player
Have all mobile grids a player owns log out along with them, and then be placed back in the game if they come back, the same way that jumpdrives place ships at a destination. This makes cleanup of the... 19/09/0017 12:07


3
Votes
Considered
Dedicated Server auto-udater/update downloader
There are a lot of requests on here about the addition of a server manager or additional features to the actual dedicated server software. I'm all for those, but none of them address the most time con... 20/09/0017 05:08


18
Votes
Considered
Provide more features and mechanics that allow for Crewmember Roles
I want to see a PULSAR or Artemis: Ship Bridge Simulator situation commonplace in Space Engineers gameplay. I think this should be good for PvP, Exploration, Roleplay, anything you can think of. Some... 21/09/0017 08:20


0
Votes
Considered
Jump mass wrong calculation
Hi guys, i have build a large ship with mass of ~6,259,121 kg but when i jump it show me ~22,545,116kg ?? why this mass ? and it can jump only at ~600km. 22/09/0017 22:43


32
Votes
Declined
Ping from players in F3 players list
There is an issue with players with poor connection that causes low sim speed. Can the ping be added to know who cause it in players list? 26/09/0017 00:38


0
Votes
Considered
filter by ship in control panel
example : a base with ship docked on . in control panel of base all bloc are mixed (base and ship ) filter are practical i thinq . sorry to my english 26/09/0017 21:33


7
Votes
Considered
Locating Causes of Performance Warnings
The Shift-F1 menu is nice for helping to determine possible issues with simspeed on multiplayer. However, it is very generic. Would be nice if there was a way to identify the actual grids and/blocks... 03/10/0017 08:26