Multiplayer - Feature suggestions
Are you enjoying the Space Engineers multiplayer? -
Concealment in Vanilla
This is an obvious choice to add to vanilla because it is simply invaluable to server admin's such as myself.
Concealment currently in torch provides 2x performance of vanilla server.
Purpose for beacons
Just a thought as to give beacons a little more meaning that just a name display.
Beacons while active project a zone that is "owned" by said player/faction. Only faction members can build there...
Player death in creative.
Option to allow player death in creative mode. Player can be killed by weapons and physical damage, but not lack of oxygen or energy. It would be so satisfying to see trolls shot to death by my defens...
Distributed Dedicated Server
This would require extreme amounts of work and research to complete.
Add distributed computing functionality to the Space Engineers dedicated server software, so you can hook up multiple servers to...
Server jump nodes (aka zone points)
A fixed set of coordinates in each world that if the jumpdrive is activated there will transfer the ship and it's contents to the associated server. That way infinite worlds won't be needed and each w...
Factions: Dictatorship / Democracy
When creating Factions, allow players to choose between Dictatorship or Democracy.
- The Faction Leardership is passed from one to another. The actual Leader chooses the New Leader...
Faction selection at respawn menu
One of the prime problems with playing together with friends in a new world is the current way allies want to group up together at the start of a game or entry into a server.
Currently, one person...
Shooting while you're sitting
Well its simple, just its idea about being able to shoot while you're sitting
also be able to drop things or put bloks