Multiplayer - Feature suggestions
Are you enjoying the Space Engineers multiplayer? -
Concealment in Vanilla
This is an obvious choice to add to vanilla because it is simply invaluable to server admin's such as myself.
Concealment currently in torch provides 2x performance of vanilla server.
Purpose for beacons
Just a thought as to give beacons a little more meaning that just a name display.
Beacons while active project a zone that is "owned" by said player/faction. Only faction members can build there...
Player death in creative.
Option to allow player death in creative mode. Player can be killed by weapons and physical damage, but not lack of oxygen or energy. It would be so satisfying to see trolls shot to death by my defens...
Distributed Dedicated Server
This would require extreme amounts of work and research to complete.
Add distributed computing functionality to the Space Engineers dedicated server software, so you can hook up multiple servers to...
Server jump nodes (aka zone points)
A fixed set of coordinates in each world that if the jumpdrive is activated there will transfer the ship and it's contents to the associated server. That way infinite worlds won't be needed and each w...
Don't Kill Players Who Log Off
When a player disconnects and reconnects to a multiplayer server, they are forced to respawn and drop their items. This mechanic is, as far as I know, rare among survival games. In Minecraft, players...
Factions: Dictatorship / Democracy
When creating Factions, allow players to choose between Dictatorship or Democracy.
- The Faction Leardership is passed from one to another. The actual Leader chooses the New Leader...