Space Engineers Feedback

Multiplayer - Feature suggestions
Are you enjoying the Space Engineers multiplayer? -
IDEA VOTES COMMENTS DATE AUTHOR STATUS
38
Votes
Considered
Concealment in Vanilla
This is an obvious choice to add to vanilla because it is simply invaluable to server admin's such as myself. Concealment currently in torch provides 2x performance of vanilla server. Before the... 06/08/0017 20:31


37
Votes
Considered
Random pirate base spawning on planets using parachute block.
Hi Keen now that you have added the parachutes block in SE. I think it is time we see randomly spawned pirate base which can use the parachute block to land on planets, and spawn drones. It would also... 17/08/0017 21:09


62
Votes
Considered
Purpose for beacons
Just a thought as to give beacons a little more meaning that just a name display. Beacons while active project a zone that is "owned" by said player/faction. Only faction members can build there... 17/08/0017 22:40


17
Votes
Considered
Player death in creative.
Option to allow player death in creative mode. Player can be killed by weapons and physical damage, but not lack of oxygen or energy. It would be so satisfying to see trolls shot to death by my defens... 18/08/0017 02:01


5
Votes
Considered
Blueprint Ownership, no copying without consent. Nor alteration.
In creative; if a grid is wholly owned by a player and shared with no one, it should not be able to be blueprinted, copied, deleted added to or subtracted from by anyone but the owner or administrator... 18/08/0017 02:06


12
Votes
Considered
Distributed Dedicated Server
This would require extreme amounts of work and research to complete. Add distributed computing functionality to the Space Engineers dedicated server software, so you can hook up multiple servers to... 18/08/0017 04:00


61
Votes
Considered
Server jump nodes (aka zone points)
A fixed set of coordinates in each world that if the jumpdrive is activated there will transfer the ship and it's contents to the associated server. That way infinite worlds won't be needed and each w... 18/08/0017 05:23


9
Votes
Started
Release Goals for Player Count and Grid Support for Typical Servers
"All Hail Clang" It seems like there is no clear vision on what the target for server capabilities will be for release. I am not even sure that the min client side computer specs are set in stone ye... 19/08/0017 22:53


185
Votes
Started
Don't Kill Players Who Log Off
When a player disconnects and reconnects to a multiplayer server, they are forced to respawn and drop their items. This mechanic is, as far as I know, rare among survival games. In Minecraft, players... 22/08/0017 06:22


17
Votes
Considered
Factions: Dictatorship / Democracy
When creating Factions, allow players to choose between Dictatorship or Democracy. DICTATORSHIP: - The Faction Leardership is passed from one to another. The actual Leader chooses the New Leader... 22/08/0017 16:18